Diegetic Growth In Strotherhine
When I was still in the planning stages for my current campaign I was concerned that some of my players wouldn’t be satisfied with how Cairn approaches character growth. Many of the folks I play tabletop games with seem to relish mapping out a character’s level progression. They enjoy theorycrafting, tinkering with different builds, and min/maxing those choices. I have long found this kind of play tiresome, but in recent years have grown to realize that there isn’t anything wrong with that kind of game, but it's not why I got into TTRPGs. Nonetheless I was worried about how I retain those players' interests, in a game that doesn’t have a rigid structure for growth. Cairn’s approach to growth is entirely narratively driven. It encourages growth as the result of how the events of the game impacts, shapes, and changes those who experience those events. This is more akin to how a character might change over the course of a book or film. This means that characters are routinely gro...